The Theory of Gaming

July 14, 2008

You know you have a balance problem when…

Filed under: Game Analysis — Tags: , — spotpuff @ 14:31

It’s my belief the soldier is underpowered. Not everyone agrees (as evidenced by the comments), and in general I argued the demoman is superior to the soldier in a lot of ways. It’s hard to find good demomen because regular grenades are so hard to aim, but if you run into someone who knows what they’re doing with the grenade launcher you’ll find out why they’re so dangerous.

Stickies are another matter entirely. Stickies are the bane of Engineers and no one likes being hit by crit stickies.  But you know you have a balanced problem when one of the game’s own designers admits it:

Q. Some people are saying that the stickies for the demo are to strong. To the point where 3 stickies can remove a sentry, a dispenser and a full health Engie. Is this something that can/is being addressed or is it classed internally as “balanced”?

We agree that they’re a little too overpowered right now. In fact, internall, we refer to them as “winbombs”. We haven’t reached a decision on what we’ll change yet, though.

As some of you may have noticed on Gold Rush, sentries are very strong and it’s almost impossible to take Gold Rush 2-2 or 3-4 if there are a lot of sentries around.  Demomen become essential, soldiers become more obsolete.  Hopefully things continue to balance out, but I’m not holding my breath on this one.


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